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Difficulty buffs now also give some (flat) damage through extra STR and INT rather than just high +% to damage.Except Pierce and DoT Damage, those are increased by +60%/+110%.Pets get +75%/+150% to all damage types in Epic/Legendary difficulty.You can add different flat damage types to her standard attack and buff these. The Sylvan Nymph deals flat piercing damage, it is not regarded as physical damage.Any bonus damage type can be added to the standard damage type a pet has. There are physical, vitality and elemental damage type buffs on gear (Bonus to All Pets:).Any item summons or converted monsters are regarded as allies. Affected by pet gear and pet specific buffs are only creatures summoned by player skills.You can scale pets with gear and talents.Pets do not benefit from your attributes.But properly geared summoner will tear apart everyone on any difficulty. Only a few enemies can hurt you and your pets really bad during the first playthrough (Typhon), Dactyl (can be avoided) and Toxeus (optional)).


The summoner is an overpowered class combo overall. Progression speed will decrease by the end of the game on every difficulty. Pet survivability and killspeed varies quite a bit until endgame build status is reached.Pets will do the work for you, but passive playstyle can be a real disadvantage for some players. Your character is basically dealing no damage.Summoner has average self survivability.Heals, buffs and debuffs you can provide are very useful in co-op. Earth mastery will provide a perfect tank summon (Core Dweller).All necessary items are common and can be bought from vendors. The Summoner class is a combination of Earth and Nature masteries. I recommend trying this if you like steady gameplay as a support character.
